Limits can also reassure you that you enemy won't have a bigger navy than you (unless he has the Admirality card, or you foolishly only made like two ships), and if he so happens to have a full-limit navy, then you can use towers and cannons along your coast to counter them. It consumes wood as if you caught your stockpile on fire. Of course if they removed it the ottomans would need an off button for their ottoque(I think I'll leave this typo in). The only build limit I have a problem with is the villager build limit. If the game were designed slightly differently it would be an issue. In conclusion, there's no strategy for the build limits to deprive atm. If there were towers with a counter system(maybe anti cav towers, anti infantry towers etc) then it would be nicer to have an overall limit. The build limit here creates more strategy because you have to decide where to place your precious few towers. With defensive structures, there's only one type, so you don't really have a choice in the matter of what you build. That can be compensated somewhat by making the more powerful ships cost multiple ship population but it still doesn't solve the lack of a counter system so people will just end up building the most efficient ships. Since there's no real rock paper scissors balance within the ships people would just make their most powerful ships only and the strategy would be equally void. That said, if there was a limit placed on ships, say 15, everyone would just build frigates and monitors. You don't have to choose whether you make 5 frigates and 3 monitrs or 5 monitors and 3 frigates and that takes away a strategic element because strategy is about being presented with multiple options and picking the best one. It makes the choice for you, you simply build whatever it is to the limit and that's it. This finite limit on individual units does actual detract from the strategy. You can build as many of whatever unit you want within that cap but you have to balance what you're building to the greatest effectiveness. Generally, it should be managed more like the unit cap. Is there any way this could be modded into the game by someone? Now this idea applies to just towers ships and forts. It seems to me that this would put the strategic element back in the players hands instead of being handcuffed by build limits imposed by the think it would drastically improve the game.(as bigger maps come to the forefront when custom maps become available for online play) Forts would be more expensive to originally build and would go up 100% every time you built a new one.by the time you got to your 3rd fort you would be paying 3 times the amount as your original. for example.each tower you build would increase in price 10%.so by the time you were building your 10th tower its cost would be 100% more than your the time you built your 20th tower it would be 200% more than your first.now if you had 20 towers and 4 got destroyed.and you started to rebuild your 17th again.the game would recognize that and your 17th tower would cost the same as it originally did. in my opinion the limits are too small.I wonder if it would have been more effectual if the game, instead of having build limits on these untis.would have imposed a greater cost upon the player for each successive unit. The limits a little because it seems to handcuff the possibilities of strategy. I understand the reason why they have been imposed. I'm not so keen on build limits ON these 3 things
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |